Using the homebrew method detailed on the wiki should solve your python issues.swangy wrote:it looks like a native OSX python vs my 2.7 version install conflict... grr. wil do some digging and post back results on solution..
Search found 30 matches
- Thu May 30, 2013 4:33 pm
- Forum: Support
- Topic: Step by step guide to fix USB 3 problem
- Replies: 10
- Views: 9189
Re: Step by step guide to fix USB 3 problem
- Thu May 23, 2013 6:43 pm
- Forum: General discussions
- Topic: ETA on 10-DOF
- Replies: 0
- Views: 5163
ETA on 10-DOF
Is there any estimated time of restock for the 10-DOF Crazyflie at Seeedstudio?
- Thu May 23, 2013 6:16 am
- Forum: Support
- Topic: [SOLVED]OSX: ui&ps3 controller work but cant connect to CF
- Replies: 14
- Views: 9175
Re: OSX: ui & ps3 controller work but cant connect to crazyf
Unplug the crazyflie from the USB port and then press the power button. It should now show up in the connect dialog.
- Thu May 23, 2013 6:11 am
- Forum: Developer Discussions
- Topic: IRC channel
- Replies: 2
- Views: 2998
Re: IRC channel
I'm all for
- Mon May 20, 2013 2:51 pm
- Forum: Developer Discussions
- Topic: idea for improving the motor mounts even more
- Replies: 9
- Views: 7319
Re: idea for improving the motor mounts even more
Are the mounts 3d-printable with decent results?tobias wrote:There is always room for improvement so all ideas and thoughts are welcome! I have attached a picture of the new draft version
- Sat May 11, 2013 1:26 pm
- Forum: Support
- Topic: pygame + hg + OS X
- Replies: 6
- Views: 5292
Re: pygame + hg + OS X
I don't know (yet). Native binaries are needed but I guess you in theory can set up a cross compiler for it. However my python-fu isn't very good (I'm more of a ruby guy ). We'll see.marcus wrote: That would be great!! I guess for packaging it OSX is needed?
- Sat May 11, 2013 11:13 am
- Forum: Support
- Topic: pygame + hg + OS X
- Replies: 6
- Views: 5292
Re: pygame + hg + OS X
So, in the OS X section of this wiki article http://wiki.bitcraze.se/projects:crazyflie:pc_utils:install , there is this line: As of 2013-05-08 the non-hg doesn't build correctly with brew installed SDL. Is this an SDL issue, a pygame issue, or a Brew issue? It's a pygame issue, fixed in the HG rep...
- Thu May 09, 2013 10:41 am
- Forum: Support
- Topic: Too many packets lost
- Replies: 4
- Views: 3753
Re: Too many packets lost
Thanks for the info. Is this info on the wiki somewhere? Otherwise I'll add it to some page. (On a related note I've just updated the OSX installation instructions, hopefully making them better.)
- Thu May 09, 2013 8:59 am
- Forum: Support
- Topic: Too many packets lost
- Replies: 4
- Views: 3753
Too many packets lost
I keep loosing control of the unit and getting these messages from the client before, usually before I reach even a minute of uninterrupted flight. I have the client running under both OSX and Windows and from what I can tell (no hard statistics) the problem is more frequent under OSX. I've yet to t...
- Thu May 09, 2013 8:40 am
- Forum: General discussions
- Topic: Flight school
- Replies: 12
- Views: 9525
Re: Flight school
Another thing that might help with orientation is to put the client into X-mode. Then the bright blue led will indicate the direction of the tail.